2024届高考英语阅读理解高频词汇超详细梳理(娱乐类)讲义

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2024届高考英语阅读理解高频词汇超详细梳理(娱乐类)讲义

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高考英语阅读理解高频词汇超详细梳理(娱乐类)
单词详解:
1. amuse / mju z/ (v.) - 使娱乐, 使发笑
例句: The clown's funny tricks amused the children. (小丑滑稽的动作逗乐了孩子们。)
同义词: entertain, delight
反义词: bore, annoy
搭配: amuse oneself (自娱自乐), amuse sb. with sth. (用某事娱乐某人)
拓展词组: be amused at/by sth. (对…感到好笑)
易错点拨: amuse 和 bemuse 都可以表示“使…困惑”,但 amuse 更多带有“觉得好笑”的意味,而 bemuse 则更强调“迷惑不解”。
2. entertain / ent te n/ (v.) - 娱乐, 招待, 怀抱 (想法)
例句: We entertained our guests with a barbecue in the garden. (我们在花园里用烧烤招待客人。)
同义词: amuse, please
反义词: bore
搭配: entertain guests (招待客人), entertain an idea (考虑一个想法)
拓展词组: entertaining (adj. 有趣的), entertainment (n. 娱乐)
易错点拨: entertain 和 amuse 都可以表示“娱乐”,但 entertain 更加正式,通常指有计划、有组织的娱乐活动。
3. relax /r l ks/ (v.) - 放松, 松懈, 松弛
例句: After a long day at work, I like to relax by watching TV. (工作了一整天后,我喜欢看电视放松一下。)
同义词: rest, unwind
反义词: tense up, stress out
搭配: relax one's muscles (放松肌肉), relaxing (adj. 轻松的)
拓展词组: relaxation (n. 放松), take it easy (放松)
辨析: relax 和 rest 都表示“休息”,但 relax 强调身心从紧张状态中解脱出来,而 rest 则更侧重于停止活动、恢复体力。
4. skate /ske t/ (n.) - 冰鞋 (v.) - 滑冰
例句: She put on her skates and glided across the ice. (她穿上冰鞋,在冰面上滑行。)
同义词: (v.) ice skate
搭配: roller skate (v. 溜旱冰), skateboard (n. 滑板)
拓展词组: ice skating (n. 滑冰), figure skating (n. 花样滑冰)
5. ski /ski / (n.) - 滑雪板 (v.) - 滑雪
例句: We went skiing in the mountains during the winter holidays. (寒假期间我们去山上滑雪了。)
同义词: (v.) go skiing
搭配: ski resort (n. 滑雪胜地), ski slope (n. 滑雪坡)
拓展词组: skiing (n. 滑雪运动), water skiing (n. 滑水)
6. refresh /r fre / (v.) - 使...生气蓬勃, 提起精神, 恢复精神
例句: A cold drink will refresh you on a hot day. (炎热的天气里,一杯冷饮会让你精神焕发。)
同义词: revitalize, rejuvenate
反义词: tire, exhaust
搭配: refresh one's memory (唤起记忆), refreshing (adj. 令人精神焕发的)
拓展词组: refreshment (n. 茶点), refresh oneself (提神)
7. enthusiastic / n θu zi st k/ (adj.) - 热情的, 热心的
例句: She was enthusiastic about starting her new job. (她对开始新工作充满热情。)
同义词: passionate, eager
反义词: unenthusiastic, indifferent
搭配: be enthusiastic about sth. (对...充满热情)
拓展词组: enthusiasm (n. 热情), with enthusiasm (adv. 热情地)
8. leisure / le (r)/ (n.) - 闲暇; 空闲; 安逸 (adj.) - 空闲的; 有闲的; 业余的
例句: In my leisure time, I enjoy reading and listening to music. (闲暇时,我喜欢阅读和听音乐。)
同义词: (n.) free time, spare time
反义词: (n.) work, business
搭配: leisure activities (休闲活动), at leisure (有空)
拓展词组: leisurely (adj. 悠闲的), leisure center (休闲中心)
9. prevalent / prev l nt/ (adj.) - 流行的, 普遍的
例句: Fast food is prevalent in many countries around the world. (快餐在世界许多国家都很普遍。)
同义词: widespread, common
反义词: rare, uncommon
搭配: be prevalent in/among (在…中流行/普遍)
拓展词组: prevalence (n. 流行, 普遍)
10. slim /sl m/ (adj.) - 苗条的, 细长的, 微小的 (v.) - 使...变苗条
例句: She has a slim figure and a healthy lifestyle. (她身材苗条,生活方式健康。)
同义词: (adj.) thin, slender
反义词: (adj.) fat, overweight
搭配: slim chance (渺茫的机会), slim down (减肥)
拓展词组: slimming (adj. 减肥的), slim figure (苗条的身材)
11. fashionable / f n bl/ (adj.) - 流行的, 时髦的
例句: She always wears the most fashionable clothes. (她总是穿最时髦的衣服。)
同义词: trendy, stylish
反义词: unfashionable, outdated
搭配: fashionable clothes (时髦的衣服), fashion (n. 时尚)
拓展词组: in fashion (流行), out of fashion (过时)
12. recreation / rekri e n/ (n.) - 消遣, 娱乐
例句: Hiking is a popular form of recreation. (远足是一种很受欢迎的休闲方式。)
同义词: entertainment, leisure
搭配: recreational activities (娱乐活动), recreation center (娱乐中心)
13. episode / ep s d/ (n.) - 插曲, 插话, (作品的一段)情节, 有趣的事件
例句: This week's episode of the TV show was very exciting. (这周的电视节目很精彩。)
同义词: incident, event
搭配: a series of episodes (一系列剧集), an episode of a TV show (一集电视剧)
辨析: episode 和 event 都可以表示“事件”,但 episode 通常指一个系列事件中的一段,而 event 则指一个独立的事件。
14. series / s ri z/ (n.) - 系列,连续
例句: I've been watching this TV series for three seasons. (我已经看了这部电视剧三季了。)
同义词: sequence, succession
搭配: a series of events (一系列事件), a TV series (电视剧)
拓展词组: in series (串联), a series of books (一套书)
15. pop /p p/ (adj.) - 流行的, 热门的, 通俗的 (n.) - 流行音乐 (v.) - 发出爆裂声
例句: Pop music is popular among young people. (流行音乐在年轻人中很受欢迎。)
同义词: (adj.) popular, trendy
搭配: pop star (流行歌星), pop culture (流行文化)
拓展词组: pop song (流行歌曲), pop music (流行音乐)
易错点拨: 注意 pop 作名词时表示“流行音乐”,首字母要大写。
16. movie / mu vi/ (n.) - 电影
例句: We went to the cinema to see a new movie. (我们去电影院看了一部新电影。)
同义词: film, motion picture
搭配: action movie (动作片), comedy movie (喜剧片)
拓展词组: movie theater (电影院), movie star (电影明星)
17. poster / p st (r)/ (n.) - 海报, 招贴, 脚夫 (v.) - 张贴海报
例句: There were posters advertising the concert all over town. (城里到处都是宣传音乐会的海报。)
同义词: (n.) placard, bill
搭配: movie poster (电影海报), put up a poster (张贴海报)
18. spectator /spek te t (r)/ (n.) - 观众, 旁观者
例句: The spectators cheered loudly for their team. (观众们为他们的队伍大声欢呼。)
同义词: observer, onlooker
搭配: be a spectator at an event (观看活动)
19. cartoon /kɑ tu n/ (n.) - 动画片 (v.) - 为...画漫画
例句: Children love watching cartoons. (孩子们喜欢看动画片。)
同义词: (n.) animated film, animation
搭配: cartoon character (卡通人物), draw a cartoon (画漫画)
edy / k m di/ (n.) - 喜剧, 滑稽, 幽默事件
例句: We laughed all the way through the comedy. (我们看喜剧时一路都在笑。)
同义词: humor, funny story
搭配: romantic comedy (浪漫喜剧), stand-up comedy (单口喜剧)
拓展词组: comedian (n. 喜剧演员)
21. tragedy / tr d di/ (n.) - 悲剧, 惨事, 灾难
例句: The earthquake was a terrible tragedy. (地震是一场可怕的悲剧。)
同义词: disaster, catastrophe
搭配: a tragic event (悲剧事件), a tragic hero (悲剧英雄)
拓展词组: tragically (adv. 悲惨地)
22. hobby / h bi/ (n.) - 业余爱好
例句: My hobbies include playing the piano and painting. (我的爱好包括弹钢琴和绘画。)
同义词: pastime, leisure activity
搭配: have a hobby, take up a hobby (培养爱好)
23. baseball / be sb l/ (n.) - 棒球
例句: Baseball is a popular sport in America. (棒球是美国一项受欢迎的运动。)
搭配: baseball player (棒球运动员), baseball game (棒球比赛)
24. soccer / s k (r)/ (n.) - 英式足球
例句: Soccer is the most popular sport in the world. (足球是世界上最受欢迎的运动。)
同义词: football
搭配: soccer player (足球运动员), soccer match (足球比赛)
25. volleyball / v lib l/ (n.) - 排球
例句: We played volleyball on the beach. (我们在沙滩上打排球。)
搭配: volleyball team (排球队), volleyball court (排球场)
26. chess /t es/ (n.) - 国际象棋
例句: Chess is a game that requires strategy and skill. (国际象棋是一种需要策略和技巧的游戏。)
搭配: chess player (棋手), chessboard (棋盘)
27. gym /d m/ (n.) - 健身房, 体育馆, 体育课
例句: I go to the gym three times a week. (我每周去三次健身房。)
同义词: fitness center, gymnasium
搭配: gym membership (健身房会员), gym class (体育课)
28. amateur / m t (r)/ (adj.) - 业余(爱好者)的 (n.) - 业余爱好者, 外行
例句: He's an amateur photographer. (他是一个业余摄影师。)
反义词: (n.) professional
搭配: amateur athlete (业余运动员), amateur musician (业余音乐家)
29. athlete / θli t/ (n.) - 运动员
例句: She is a talented athlete who has won many competitions. (她是一位才华横溢的运动员,赢得了许多比赛。)
同义词: sportsman, sportswoman
搭配: professional athlete (职业运动员), Olympic athlete (奥运运动员)
30. sportsman / sp tsm n/ (n.) - 运动员
例句: He is a true sportsman who always plays fair. (他是一位真正的运动员,总是公平竞争。)
同义词: athlete
搭配: good sportsman (有体育精神的人)
练习:
一、语法填空 (共10小题)
The comedian's jokes ________ (amuse) the audience so much that they couldn't stop laughing.
We ________ (entertain) our friends with a home-cooked meal and a movie night.
It's important to ________ (relax) after a stressful day to avoid burnout.
She enjoys ________ (skate) in the winter and rollerblading in the summer.
We're planning to go ________ (ski) in the Alps next winter.
Taking a walk in nature can help to ________ (refresh) your mind and body.
The children were ________ (enthusiastic) about the upcoming field trip to the zoo.
Reading is a great way to spend your ________ (leisure) time.
Online shopping is becoming increasingly ________ (prevalent) in today's society.
He's been exercising and eating healthy to get in ________ (slim).
二、单句改错 (共5小题)
The movie was so bored that I fell asleep halfway through.
She bought a new dress that was very fashion.
He collects old coin as a hobby.
The football game ended in a tragedy when a player was seriously injured.
She's a amateur singer who performs at local cafes.
三、根据汉语提示完成句子,每空一词 (共5小题)
周末我喜欢和朋友去公园里 ________ (放松).
这部电影的 ________ (情节) 非常曲折,令人难以预测。
许多年轻人喜欢听 ________ (流行音乐).
音乐会的 ________ (海报) 贴满了整个城市。
他是一个狂热的 ________ (棒球) 迷,每场比赛都会观看。
四、阅读理解
(一)
Throughout history, leisure activities have played a vital role in human society, providing individuals with opportunities for relaxation, entertainment, and personal fulfillment. The forms of leisure that people engage in have evolved significantly over time, reflecting changes in technology, social norms, and cultural values.
In the past, leisure activities were often centered around community gatherings and shared experiences. People would engage in storytelling, music, dance, and traditional games, fostering social bonds and a sense of belonging. With the advent of the Industrial Revolution and the rise of urbanization, leisure activities began to shift. The emergence of spectator sports like baseball, soccer, and volleyball provided a new form of entertainment for the masses. Movie theaters became popular destinations, offering escape and amusement through the magic of cinema.
The latter half of the 20th century witnessed a further diversification of leisure activities. Television became a ubiquitous presence in households, providing a vast array of entertainment options. The rise of personal computers and video game consoles opened up new realms of interactive entertainment, particularly among younger generations.
Today, the landscape of leisure activities continues to evolve at a rapid pace. Technology plays a dominant role, with smartphones and the internet offering access to a plethora of entertainment options on demand. Streaming services provide endless hours of movies, TV shows, and music, while social media platforms offer avenues for connection and self-expression.
Despite the proliferation of digital entertainment options, traditional leisure activities remain relevant. Many people still find enjoyment in reading literature, visiting art galleries, attending live music performances, and participating in sports and hobbies.
In conclusion, leisure activities have undergone a remarkable transformation over time, reflecting the changing dynamics of society and the ever-evolving desires of individuals. From community-based pastimes to the digital age of entertainment, leisure continues to shape our lives and provide us with opportunities for enjoyment, growth, and connection.
1.What is the primary focus of the passage
a) The negative impacts of technology on leisure activities.
b) The historical development of leisure activities.
c) The importance of community-based leisure activities.
d) A comparison of leisure activities in different cultures.
2.Which of the following is NOT mentioned as a traditional leisure activity
a) Storytelling.
b) Playing video games.
c) Dancing.
d) Playing music.
3.According to the passage, what factor significantly influenced the shift in leisure activities during the Industrial Revolution
a) The decline of religious beliefs.
b) The growth of cities and urban populations.
c) The increase in life expectancy.
d) The improvement in transportation systems.
4.The author suggests that in the present day:
a) Traditional leisure activities are no longer popular.
b) Digital entertainment has completely replaced traditional leisure activities.
c) People have less leisure time than in the past.
d) Both traditional and digital forms of leisure are prevalent.
5.What is the author’s overall perspective on the evolution of leisure activities
a) It is a negative development that has led to social isolation.
b) It is a positive trend that reflects progress and innovation.
c) It is a complex phenomenon with both positive and negative aspects.
d) It is an unimportant issue that does not deserve attention.
(二)
For thrill-seekers and adrenaline junkies, the allure of extreme sports is undeniable. These activities, often characterized by high speeds, daring maneuvers, and inherent risks, push the boundaries of human physical and mental capabilities.
Extreme sports encompass a wide range of disciplines, including skateboarding, snowboarding, surfing, BMX biking, and BASE jumping. Participants are drawn to the challenge and excitement of mastering complex tricks, conquering natural obstacles, and experiencing the rush of adrenaline that comes with pushing their limits.
The appeal of extreme sports lies in the unique blend of physical exertion, mental focus, and the pursuit of self-mastery. Athletes must possess exceptional balance, coordination, and reaction time, while also demonstrating courage and a willingness to embrace risk. The sense of accomplishment and satisfaction that comes from successfully executing a difficult maneuver or overcoming a fear is a powerful motivator for extreme sports enthusiasts.
Furthermore, extreme sports foster a strong sense of community and camaraderie among participants. Athletes often train and compete together, sharing tips, supporting each other, and celebrating each other’s successes. This sense of belonging and shared passion creates a unique bond within the extreme sports community.
While extreme sports are undeniably thrilling and rewarding, it is crucial to acknowledge the inherent risks involved. Injuries are common, and the potential for serious accidents or even fatalities is a reality that participants must accept. However, for those who are drawn to the challenge and the adrenaline rush, the rewards of extreme sports outweigh the risks.
In conclusion, extreme sports offer a unique and exhilarating form of recreation for those seeking adventure and a test of their physical and mental limits. The combination of skill, courage, and the pursuit of self-mastery makes extreme sports a captivating and rewarding pursuit for those who dare to push the boundaries.
1.What is the main purpose of the passage
a) To discourage people from participating in extreme sports due to the risks involved.
b) To explain the reasons behind the popularity of extreme sports.
c) To provide a comprehensive history of extreme sports.
d) To compare and contrast different types of extreme sports.
2.According to the passage, what are some common characteristics of extreme sports
a) Low speeds and minimal risk.
b) Relaxation and stress reduction.
c) High speeds and daring maneuvers.
d) Team-based competition and cooperation.
3.What is one of the main factors that motivates people to participate in extreme sports
a) The desire to win large sums of money.
b) The opportunity to travel to exotic locations.
c) The sense of accomplishment from mastering challenges.
d) The desire to become famous and gain media attention.
4.The passage suggests that the extreme sports community is characterized by:
a) Intense competition and rivalry.
b) A lack of support and encouragement.
c) A strong sense of camaraderie and shared passion.
d) Discouragement of risk-taking and reckless behavior.
5.What is the author’s overall stance on extreme sports
a) They are too dangerous and should be banned.
b) They are a valuable form of recreation for those who understand the risks.
c) They are only suitable for young people with excellent physical fitness.
d) They are a passing fad that will soon decline in popularity.
(三)
The way we consume entertainment has undergone a radical transformation in recent decades, largely driven by advancements in technology. From the advent of television to the rise of the internet and mobile devices, technology has continuously reshaped our entertainment habits and preferences.
One of the most significant impacts of technology is the increased accessibility and convenience of entertainment options. Streaming services like Netflix, Spotify, and YouTube have revolutionized the way we watch movies, listen to music, and access a vast library of content. We are no longer bound by television schedules or limited by physical media like DVDs and CDs.
Furthermore, technology has facilitated the personalization of entertainment experiences. Recommendation algorithms analyze our viewing and listening habits, suggesting content tailored to our individual tastes. This level of personalization enhances our enjoyment and allows us to discover new forms of entertainment that align with our interests.
Social media platforms have also become integral to the entertainment landscape. We can now share our thoughts and opinions on movies, TV shows, and music with friends and followers, creating online communities of shared interests. Social media also allows us to interact with our favorite artists and celebrities, fostering a sense of connection and engagement.
However, the impact of technology on entertainment consumption is not without its drawbacks. The abundance of options can lead to decision fatigue and a sense of being overwhelmed. Excessive screen time can have negative consequences for our physical and mental health, and the constant bombardment of notifications and updates can be distracting and disruptive.
In conclusion, technology has profoundly impacted the way we consume entertainment, offering unprecedented convenience, accessibility, and personalization. While there are potential downsides to consider, the benefits of technology in the realm of entertainment are undeniable. As technology continues to evolve, we can expect further innovation and transformation in the way we experience and engage with entertainment.
1.What is the central theme of the passage
a) The negative consequences of technology addiction.
b) The ways in which technology has changed entertainment consumption.
c) A comparison of traditional and modern forms of entertainment.
d) The history of technological advancements in the entertainment industry.
2.According to the passage, how has technology made entertainment more accessible
a) By reducing the cost of entertainment options.
b) By making entertainment available on demand through streaming services.
c) By increasing the number of movie theaters and concert venues.
d) By promoting free access to educational content online.
3.How has technology enabled the personalization of entertainment experiences
a) By allowing users to create their own content and share it online.
b) By using algorithms to recommend content based on individual preferences.
c) By providing opportunities for users to interact with celebrities and artists.
d) By offering virtual reality experiences that immerse users in different worlds.
4.What is one potential drawback of technology’s impact on entertainment consumption
a) The decline of traditional art forms such as painting and sculpture.
b) The increased cost of entertainment due to subscription fees.
c) The potential for excessive screen time and its negative consequences.
d) The lack of diversity in entertainment options available online.
5.The author’s tone in the passage can be described as:
a) Critical and pessimistic.
b) Objective and informative.
c) Enthusiastic and celebratory.
d) Indifferent and unconcerned.
(四)
In an increasingly fast-paced and demanding world, hobbies provide a much-needed escape and a source of enjoyment and fulfillment. Whether it’s collecting stamps, playing chess, gardening, or pursuing any number of other interests, hobbies offer a range of benefits for individuals of all ages and backgrounds.
One of the primary reasons why hobbies remain popular is their ability to provide stress relief and relaxation. Engaging in a hobby allows us to temporarily detach from the pressures of daily life and focus on an activity that we find enjoyable and rewarding. This can help to reduce anxiety, improve mood, and promote overall well-being.
Hobbies also provide opportunities for personal growth and skill development. Whether it’s learning a new language, mastering a musical instrument, or honing our artistic abilities, hobbies challenge us to step outside of our comfort zones and expand our knowledge and capabilities. This can boost self-confidence and provide a sense of accomplishment.
Furthermore, hobbies can foster social connections and a sense of community. Many hobbies involve joining clubs, attending workshops, or participating in online forums, where individuals with shared interests can connect, learn from each other, and build friendships. This sense of belonging can combat feelings of loneliness and isolation, particularly for those who may have difficulty socializing in other settings.
In addition to the personal benefits, hobbies can also have positive impacts on our professional lives. Engaging in hobbies can help to develop valuable skills such as problem-solving, creativity, and time management, which can be transferred to the workplace. Hobbies can also provide opportunities for networking and building relationships that may lead to career advancements.
In conclusion, hobbies offer a myriad of benefits for individuals seeking enjoyment, relaxation, personal growth, and social connection. In a world that often demands our constant attention and energy, hobbies provide a valuable outlet for self-expression, creativity, and fulfillment. As such, it is no surprise that hobbies continue to be a popular and enduring pursuit for people of all walks of life.
1.What is the main idea of the passage
a) The history and origins of different hobbies.
b) The reasons why hobbies are beneficial and continue to be popular.
c) A comparison of hobbies enjoyed by different age groups.
d) The economic impact of the hobby industry.
2.According to the passage, how can hobbies contribute to stress relief
a) By providing opportunities to earn extra income.
b) By allowing individuals to escape from daily pressures and focus on enjoyable activities.
c) By encouraging competition and the pursuit of excellence.
d) By requiring intense physical exertion and the release of endorphins.
3.How can hobbies promote personal growth and skill development
a) By providing opportunities to travel and experience different cultures.
b) By encouraging individuals to conform to social norms and expectations.
c) By challenging individuals to learn new things and step outside their comfort zones.
d) By emphasizing the importance of material possessions and financial success.
4.The passage suggests that hobbies can foster social connections by:
a) Providing opportunities to compete against others and prove one's abilities.
b) Allowing individuals to isolate themselves and avoid social interaction.
c) Creating opportunities for individuals to connect with others who share similar interests.
d) Encouraging individuals to focus on personal achievements rather than relationships.
5.What is the author’s overall view on the role of hobbies in people’s lives
a) Hobbies are a waste of time and should be avoided.
b) Hobbies are a luxury that only wealthy people can afford.
c) Hobbies are a valuable source of enjoyment, fulfillment, and personal growth.
d) Hobbies are only beneficial for children and retirees.
参考答案:
一、语法填空
amused - amuse 的过去式,用来修饰 jokes 并说明其使观众发笑。
entertained - entertain 的过去式,表示“招待”的动作发生在过去。
relax - 此处是不定式作真正的主语,指代“放松”这一行为。
skating - enjoy doing sth. “喜欢做某事”结构,此处用动名词形式。
skiing - go skiing “去滑雪”固定搭配。
refresh - 不定式作目的状语,说明散步的作用是“使…精神焕发”。
enthusiastic - 形容词作表语,描述孩子们对即将到来的旅行的感受。
leisure - leisure time “闲暇时间”固定搭配。
prevalent - 形容词作表语,说明网购的现状是“普遍的”。
shape - get in shape “保持身材”固定搭配。
二、单句改错
bored → boring - 此处应用形容词 boring 来修饰 movie,表示电影“令人感到无聊”。
fashion → fashionable - fashionable 形容词,表示“时髦的”。
coin → coins - 此处应用复数形式 coins,表示“硬币”。
football → soccer - 根据语境,此处指“英式足球”,应用 soccer。
a amateur → an amateur - amateur 以元音音素开头,应用不定冠词 an。
三、根据汉语提示完成句子
放松 - relax
情节 - plot
流行音乐 - pop music
海报 - posters
棒球 - baseball
四、阅读理解
阅读理解练习一:
答案: b) The growing popularity of eSports.
解析: 文章主要探讨了电子竞技(eSports)从一个小众爱好发展成为主流娱乐形式的过程,并分析了其受欢迎的原因。
原文定位: 首段和第二段概述了eSports的兴起,并将其描述为“席卷全球的现象”。
答案: b) Athletes.
解析: 文章提到职业游戏玩家通常被称为“运动员”,这突出了他们在比赛中所需的技能和奉献精神。
原文定位: 第二段:"Professional gamers, often referred to as athletes..."
答案: b) The influence of social media.
解析: 文章列举了技术进步、流媒体平台和游戏的可及性等因素,但没有提及社交媒体的影响。
原文定位: 第三段讨论了eSports兴起的原因,包括技术、流媒体平台和游戏的可及性。
答案: c) Acknowledgement of its growing significance.
解析: 作者承认eSports对娱乐产业的影响,并提到了主要品牌和投资者的参与,这表明作者认可其重要性。
原文定位: 第四段:"While some may dismiss eSports as merely playing video games, its impact on the entertainment industry is undeniable."
答案: a) Investors and major brands.
解析: 文章指出,投资者和主要品牌正在认识到eSports的潜力,并进行大量投资。
原文定位: 第四段:"Major brands and investors are recognizing the potential of eSports, leading to significant investments in teams, leagues, and infrastructure."
阅读理解练习二:
答案: b) To explain the reasons behind the popularity of extreme sports.
解析: 文章主要探讨了极限运动的吸引力,并分析了参与者寻求刺激、挑战自我和建立社区的原因。
原文定位: 首段介绍了极限运动的性质和吸引力,并指出其对人类体能和精神能力的挑战。
答案: c) High speeds and daring maneuvers.
解析: 文章描述了极限运动的特点,包括高速度、大胆的动作和固有的风险。
原文定位: 第二段:"These activities, often characterized by high speeds, daring maneuvers, and inherent risks..."
答案: c) The sense of accomplishment from mastering challenges.
解析: 文章强调了极限运动带来的成就感和满足感,尤其是成功完成困难动作或克服恐惧后的感受。
原文定位: 第三段: "The sense of accomplishment and satisfaction that comes from successfully executing a difficult maneuver or overcoming a fear is a powerful motivator for extreme sports enthusiasts."
答案: c) A strong sense of camaraderie and shared passion.
解析: 文章指出,极限运动培养了参与者之间的社区意识和友情,他们一起训练、比赛、分享经验并互相支持。
原文定位: 第四段:"Furthermore, extreme sports foster a strong sense of community and camaraderie among participants."
答案: b) They are a valuable form of recreation for those who understand the risks.
解析: 作者承认极限运动的风险,但认为对于那些寻求挑战和刺激的人来说,回报大于风险。
原文定位: 第五段:"While extreme sports are undeniably thrilling and rewarding, it is crucial to acknowledge the inherent risks involved. ... However, for those who are drawn to the challenge and the adrenaline rush, the rewards of extreme sports outweigh the risks."
阅读理解练习三:
答案: b) The ways in which technology has changed entertainment consumption.
解析: 文章主要探讨了科技如何改变了人们消费娱乐的方式,包括流媒体服务、个性化推荐和社交媒体的影响。
原文定位: 首段点明了文章的中心主题,即科技对娱乐消费的巨大影响。
答案: b) By making entertainment available on demand through streaming services.
解析: 文章指出,流媒体服务(如Netflix和Spotify)使人们能够随时随地按需访问各种娱乐内容。
原文定位: 第二段:"Streaming services like Netflix, Spotify, and YouTube have revolutionized the way we watch movies, listen to music, and access a vast library of content."
答案: b) By using algorithms to recommend content based on individual preferences.
解析: 文章解释了推荐算法如何分析用户的观看和收听习惯,并推荐符合其个人口味的内容。
原文定位: 第三段: "Recommendation algorithms analyze our viewing and listening habits, suggesting content tailored to our individual tastes."
答案: c) The potential for excessive screen time and its negative consequences.
解析: 文章提到了科技对娱乐消费的潜在弊端,包括过度使用屏幕时间可能对身心健康造成的负面影响。
原文定位: 第五段:"However, the impact of technology on entertainment consumption is not without its drawbacks. ... Excessive screen time can have negative consequences for our physical and mental health..."
答案: b) Objective and informative.
解析: 作者以客观的方式介绍了科技对娱乐消费的影响,既讨论了其带来的便利和个性化,也提到了潜在的弊端。
原文定位: 全文都体现了作者客观中立的语气,并提供了事实信息和不同观点的平衡分析。
阅读理解练习四:
答案: b) The reasons why hobbies are beneficial and continue to be popular.
解析: 文章主要探讨了爱好对个人带来的各种益处,以及它们为何持续受到人们的欢迎。
原文定位: 首段介绍了爱好的重要性,并指出其为各个年龄段和背景的人们提供了一种享受和满足的来源。
答案: b) By allowing individuals to escape from daily pressures and focus on enjoyable activities.
解析: 文章解释了爱好如何帮助人们暂时摆脱日常生活的压力,专注于自己喜欢且有益的活动,从而减轻焦虑,改善情绪,促进整体健康。
原文定位: 第二段: "Engaging in a hobby allows us to temporarily detach from the pressures of daily life and focus on an activity that we find enjoyable and rewarding. This can help to reduce anxiety, improve mood, and promote overall well-being."
答案: c) By challenging individuals to learn new things and step outside their comfort zones.
解析: 文章指出,爱好鼓励人们学习新事物,走出舒适区,从而提升自信,获得成就感。
原文定位: 第三段:"Whether it’s learning a new language, mastering a musical instrument, or honing our artistic abilities, hobbies challenge us to step outside of our comfort zones and expand our knowledge and capabilities."
答案: c) Creating opportunities for individuals to connect with others who share similar interests.
解析: 文章提到许多爱好涉及加入俱乐部、参加工作坊或参与在线论坛,这些活动为拥有共同兴趣的人们提供了交流、学习和建立友谊的机会。
原文定位: 第四段: "Many hobbies involve joining clubs, attending workshops, or participating in online forums, where individuals with shared interests can connect, learn from each other, and build friendships."
答案: c) Hobbies are a valuable source of enjoyment, fulfillment, and personal growth.
解析: 作者认为爱好是人们生活中宝贵的享受、满足和个人成长来源,并强调了它们在快节奏和高要求的世界中的重要性。
原文定位: 结论段总结了爱好的众多益处,并重申了它们在人们生活中提供的自我表达、创造力和成就感的价值。

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