第四单元 第3课 傍水而居-水上都市威尼斯(浙江省衢州市江山市)

资源下载
  1. 二一教育资源

第四单元 第3课 傍水而居-水上都市威尼斯(浙江省衢州市江山市)

资源简介

Authorware6.0汉化第一版说明:
* 本汉化包采用安装执行方式,保证在任何Authorware 6.0版本上运行。
保留了在AW5.2中的第三方插件和变化特效.
*本汉化仅作为原版软件的正版用户和个人学习使用,决不允许用作商业目的!
*任何情况下使用本汉化包都不得侵害Macromedia公司的利益!
Authorwaer6.0为Macromedia所有,本汉化包为本工作室所有,
任何个人和团体不得直接引用它的汉化资源。
* Macromedia Authorware 6.0汉化包为 周氏工作室 所有。
* 安装及使用 Macromedia Authorware 6.0汉化包即表示授权合约的这
些项目及条文。如果你不同意这些项目及条文内容的话,你必须中止
使用这个产品, 并从你的保存设置中删除Macromedia Authorware 6.0
汉化包。
* 新增的函数没有汉化(比较专业),如谁有它的资料,请务必和我联系!
==========序列号:APW600-08018-27284-59356===============
另有Authorware下的XTRAS第三方控件(未注册)。
==================== 请选择注册码:=======================
Webxtra201 Sn:dmx0000000 制作浏览器的工具
Dmectmedia1.4 sn:dmx0000000 midi wav mpg...等
的音量和屏幕大小的控制
***************************
* 周 氏 工 作 室 *
* Email:Zhou_S_@ *
* 周仲元 朱 敏 *
* 中国*常州 *
***************************
二○○一.九.二十八
鸣谢:武进市教委教研室 于新华 同志
为本工作室提供了软件!
**************************************************************
在汉化的过程中有枯躁,也有欢乐。当然还有BUG,如果有什么问题和
建议,请给我来信吧!我会努力完善她的!
我并不属于网络,汉化也不会是我的全部。如果没有及时给你回信,请
您等待一些时间!
Authorware6.0的新功能:
一键出版
保存你的请求然后出版到WEB, CD-ROM 或 网络团体——用这个单一而
强大的工具(综合出版功能).
MP3 流音频
导入低带宽 MP3 音频到你在线学习的应用程序
——为企业内部网 和 Web设计.
媒体同步
直接的事件时间同步
(显示和文本、图形和其它以时间为基础的事件,媒体包括视频和音频).
丰富的文本编辑
用新的编辑器创建丰富的文本文件,提供高级格式性能如:
支持植入图片、图形和Authorware 表达式.
丰富的外部文本
动态链接到外部的丰富文本文件来创建应用程序,这样利于作者更新和维护.
XML 支持
导入 XML-based 信息到你 Authorware 应用程序用新的 XML解析特性.
可扩展命令菜单
Access 新特性如查找 Xtras 和你自己新建的命令, 可扩展 Authorware 命令菜单.
增强的 ActiveX 支持
整合全部新的 ActiveX 控制通过提高通信支持扩展特性 和ActiveX 控制方法.
小型 Web 播放器
更快地配置在线学习应用程序用小了 40% 的 Authorware Web 播放器.
使用一个按钮出版配置课程用迷你 Web 播放器, 并且减小你的播放器的下载时间,
配置仅支持你需要的文件.
SCORM 数据元编辑器
创建一个适当的标准数据文件,使你当前制作的在线学习内容更易管理, 再利用和配置.
丰富的媒体学习系统
获取更快的交互, 多媒体教学在 Authorware 已建造的全面的帮助系统.FileIO Xtra for Macromedia Authorware 6.0
Copyright 2001 Macromedia, Inc.
FileIO provides a set of functions allowing users of Macromedia Authorware 6.0 to programmatically access files using scripting.
Using FileIO
============
As an Xtra the FileIO Xtra must be in your application's Xtras folder.
Each instance of FileIO can reference a single open file. If multiple files are to be opened simultaneously, a new instance of FileIO is required for each opened file. A single instance can be used to open multiple files, as long as the file is closed before a new file is opened. To create a new instance use NewObject, defined below. To dispose of an instance, set the instance variable to 0. All functions that read from or write to the file must be called after the file has been opened using openFile. If a new file is to be opened using the same instance, the old file must first be closed using closeFile. Files can be opened in three different modes: Read, Write and Read/Write. When writing to a file, the contents of the file after the current position are overwritten.
Example Script:
-- Create an instance of FileIO
myFile := NewObject("fileio")
-- Display an "open" dialog and return the file name to Authorware
myFileName := CallObject(myFile, "displayOpen")
-- Open the file
CallObject(myFile, "openFile", myFileName, 1)
-- Read the file and return a string to Authorware
theFile := CallObject(myFile, "readFile")
-- Close the file
CallObject(myFile, "closeFile")
-- Dispose of the instance
myFile := 0
In this example, a new instance was created and stored in the variable myFile. Next, a call to displayOpen is used to display an open dialog to allow a file to be selected. The file name is returned as a fully qualified path string to Authorware. The file is then opened in read-only mode, the contents of the file are read, and the file is closed. Lastly, the instance is disposed.
There is also an Authorware Show Me (xtraio.a6p) which demonstrates how to use the Xtra. It can be found in the Show Mes installed with Authorware 6.
Known Problems
==============
The FileIO Xtra cannot use a net-based file when supplied with a URL for the file name. It is limited to accessing files available via file systems mounted on the local system.
The displaySave function does not directly inform Authorware whether a user is replacing an existing file. A workaround is to attempt to create the file using createFile and check the error code for a "File Already Exists" error.
Function Reference
==================
closeFile
CallObject(object, "closeFile")
Closes a file that has been previously opened using openFile.
createFile
CallObject(object, "createFile", "fileName")
Creates a file. The fileName must be either a fileName to be created in the current directory, or a fully qualified path and fileName. Relative paths are not supported. After creating the new file, the file must be opened before it can be written to.
delete
CallObject(object, "delete")
Deletes the currently opened file. The file must be open to use this function.
displayOpen
CallObject(object, "displayOpen")
Displays a platform specific "open" dialog allowing a user to select a file. Returns a fully qualified path and fileName to Authorware. The setFilterMask function can be used to control what file types are displayed in the dialog.
displaySave
CallObject(object, "displaySave", "title", "defaultFileName")
Displays a platform specific "save" dialog allowing a user to specify a file. Returns a fully qualified path and fileName to Authorware. The setFilterMask function can be used to control what file types are displayed in the dialog. The title and defaultFileName parameters allow you to specify a default filename to be displayed, as well as title text for the save dialog.
error
CallObject(object, "error", status)
Returns a readable error string. A numeric error code is passed in as the third argument. (Also refer to the 'status' function.) The errors returned can be any of the following:
"OK"
"Memory allocation failure"
"File directory full"
"Volume full"
"Volume not found"
"I/O Error"
"Bad file name"
"File not open"
"Too many files open"
"File not found"
"No such drive"
"No disk in drive"
"Directory not found"
"Instance has an open file"
"File already exists"
"File is opened read-only"
"File is opened write-only"
"Unknown error"
fileName
CallObject(object, "fileName")
Returns the file name string of the current open file. The file must be open use this function.
getFinderInfo
CallObject(object, "getFinderInfo")
Returns the Type and Creator of the current file as a string. This function does nothing when used under Windows. The file must be open to use this function.
getLength
CallObject(object, "getLength")
Gets the length of the currently opened file. Returned as an integer. The file must be open to use this function. The value returned is the length of the file in bytes.
getOSDirectory
getOSDirectory()
A function that returns the full path to either the Windows directory, or the System Folder depending on which OS is currently being used. Does not require a child instance to call.
getPosition
CallObject(object, "getPosition")
Gets the file position of the current open file. Returned as an integer. The file must be open to use this function.
NewObject
NewObject("fileio")
This is called to create a new instance of FileIO. It returns an instance variable used to reference the instance.
openFile
CallObject(object, "openFile", "fileName", mode)
Opens the named file. This call must be used before any read/write operations can take place. The filename can be either a fully qualified path and filename, or a relative filename. The openMode parameter specifies whether to open the file in Read, Write or Read Write mode. Valid Flags are: 0 Read/Write, 1 Read, 2 Write.
readChar
CallObject(object, "readChar")
Reads the character (either single or double-byte) at the current position and then increments the position. The character is returned to Authorware as a string. The file must be open in read or read/write mode to use this function.
readFile
CallObject(object, "readFile")
Reads from the current position to the end of the file and returns the file to Authorware as a string. The file must be open in read or read/write mode to use this function.
readLine
CallObject(object, "readLine")
Reads from the current position up to and including the next Return, increments the position, and returns the string to Authorware. The file must be open in read or read/write mode to use this function.
readToken
CallObject(object, "readToken", "skip", "break")
Reads the next 'token' starting at the current position. Characters matching the 'skip' parameter are "skipped" and the file is read until 'break' is encountered. The file must be open in read or read/write mode to use this function. This function will read double-byte tokens as long as the skip and break are single-byte characters. It will not detect double-byte skip or break characters.
readWord
CallObject(object, "readWord")
Reads the next word starting at the current position. The file must be open in read or read/write mode to use this function.
setFilterMask
CallObject(object, "setFilterMask", "mask")
Sets the filter mask used by calls to displayOpen and displaySave. The filter mask determines what files to show when displaying an "open" or "save" dialog. The third parameter is a string representing the filter mask to set.
On Windows, this is a comma-separated string of file types and associated extensions (e.g. "All Files,*.*,Text Files,*.TXT"), and a string of types on the Macintosh (e.g. "TEXTPICT"). On Windows, the filter mask string is limited to 256 characters.
On the Macintosh, you are limited to four four-character types. When a new instance of FileIO is created, the filter masks defaults to all files. To reset the filter mask to display all files after it has been set, just pass in an empty string, e.g. CallObject(object, "setFilterMask", "").
setFinderInfo
CallObject(object, "setFinderInfo", "attributes")
Sets the Type and Creator of the current file. The string takes the form of a space-separated set of TYPE and CREATOR codes (e.g. "TEXT TTXT"). This function does nothing when used under Windows. The file must be open to use this function.
setPosition
CallObject(object, "setPosition", position)
Sets the file position of the current open file. The file must be open to use this function.
status
CallObject(object, "status")
Returns the error code returned by the last function called. The value is returned as an integer. (Also refer to the 'error' function.)
version
CallParentObject("fileio", "version")
Returns FileIO version and build information. Useful when filing bug reports, or determining installed version while authoring. No practical use beyond this.
writeChar
CallObject(object, "writeChar", "theChar")
Writes a single character to the file at the current position. The file must be open in write or read/write mode to use this function.
writeString
CallObject(object, "writeString", "theString")
Writes a string to the file at the current position. The file must be open in write or read/write mode to use this function.
===; Copyright (c) 1996-1998, Macromedia, Inc. All rights reserved.
;
;=================================================================
;
; Font Mapping Information for Authorware 5
;
; This file provides a font mapping table that can be modified
; for Authorware 5 pieces.
;
; If this file is in the same folder or directory as the
; Authorware 5 application, Authorware will automatically include
; this font mapping table in every new piece you create. You can
; replace this fontmap.txt with one of your own creation if you
; want different mappings.
;
; Models and libraries do not store font mapping information
; internally. The font mapping information loaded in the current
; piece is applied to the model as it is pasted into the current
; piece. Libraries utilize the font mapping information loaded in
; the current piece when a library is opened.
;
; RTF files can be font mapped when importing into Authorware.
; During the import of the RTF, Authorware will scan the current
; font map loaded, and then the RTF being imported. Authorware
; tries to find a match of a font name used in the RTF with a font
; name in the fontmap.txt
;
;=================================================================
;
; Saving Font Information and Loading Font Mappings in Authorware
;
; To load a font mapping table into an existing piece, choose Font Mapping...
; from the File sub-menu, located under the Modify Menu inside Authorware.
; Click the button called Load Font Map. You can merge with existing font
; mapping table, or replace the font mapping information and re-map the
; Cross Platform font mappings.
;
; To save all font information from the current piece, choose
; Font Mapping..., from the File sub-menu, located under the Modify Menu
; inside Authorware. Click the button called Save Font Map... to save the
; font information to a directory or folder of your choice.
;
; To use a different font map during runtime, place the fontmap.txt
; file you wish to use at runtime in the directory with the Authorware
; packaged piece.
;
; Note: In this file, a semicolon at the beginning of a line indicates
; a ments do not affect the fontmap.txt and are not saved
; inside the piece when loaded into a piece.
;
;=================================================================
;
; Modifying or adding fonts and sizes to Fontmap.txt
;
; Font mappings specify which font and size substitutions to make when
; moving a piece from one platform to another for both Authoring and playback.
; Without Font mapping, Authorware will not substitute fonts or sizes for
; fonts that are not defined in the fontmap.txt (this file).
; If a font used on the original platform matches one on the crosss-platform,
; Authorware will use that font, unless otherwise specified in this file.
;
; The format for font mapping definitions is:
;
; Original Platform:FontName => CrossPlatform:FontName [MAP NONE] [oldSize=>newSize]
; Fonts with spaces in their names must be enclosed in " " such as "Times New Roman"
; Fonts without spaces in their names do not have to be enclosed in " "
;
; Specifying MAP NONE turns off character mapping for this font.
; If you do not specify any size mappings, sizes are mapped 1 to 1
; If you specify size mappings, they apply for THAT FONT ONLY.
;
;=================================================================
;
; One Way Mappings for Runtime delivery
;
; If you use the same name font on both platforms but would like to map the sizes,
; this example shows you how to do this. Otherwise the sizes stay the same.
; To use these mappings, just remove the ;
; in the beginning of the lines that start with Mac or Win.
;
; If you are planning on delivering on multiple Windows systems, here are some
; mappings for a common font mapped set, Arial to Helvetica. OEM fonts (bitmap)
; provided with Windows do not map the same between Mac and specific Windows
; versions. These mappings were based off height of the letters, not of letter
; spacing, or kerning. Some OEM font sizes also change when displayed at
; higher resolutions. This can affect mappings as well. These mappings work for
; one-way font mappings. They are used when you develop on one platform and
; deliver to another.
;
;
; From Mac to Windows 3.1
;Mac:"Helvetica" => Win:"Arial" 10=>6 12=>8 14=>9 18=>11 24=>16 36=>23 48=>32
;
; -----
;
; From Mac to Windows NT 3.5.1
;Mac:"Helvetica" => Win:"Arial" 10=>7 12=>8 14=>9 18=>12 24=>16 36=>24 48=>32
;
; -----
;
; From Mac to Windows NT 4.0
;Mac:"Helvetica" => Win:"Arial" 10=>7 12=>8 14=>9 18=>12 24=>16 36=>28 48=>32
;
; -----
;
; From Windows 3.5.1 or NT4 to Mac
;Win:"Arial" => Mac:"Helvetica" 10=>13 12=>16 14=>18 18=>23 24=>31 36=>47 48=>64
;
; -----
;
; For those using Arial TT or Type 1 on both platforms
;Mac:"Arial" => Win:"Arial" 12=>10 14=>12 18=>14 24=>18 36=>24
;Win:"Arial" => Mac:"Arial" 10=>12 12=>14 14=>18 18=>24 24=>36
;
; -----
;
; For those using Helvetica TT or Type 1 on both platforms
;Mac:"Helvetica" => Win:"Helvetica" 12=>10 14=>12 18=>14 24=>18 36=>24
;Win:"Helvetica" => Mac:"Helvetica" 10=>12 12=>14 14=>18 18=>24 24=>36
;
;=================================================================
;
; Default Font mappings
; Here are some typical font mappings
;
; To Match Size for Size no matter which platform
;Mac:"Helvetica" => Win:"Arial"
;Win:"Arial" => Mac:"Helvetica"
;
; For those using Helvetica on Mac and Arial on Windows 95
;
Mac:"Helvetica" => Win:"Arial" 10=>7 11=>9 12=>10 13=>10 14=>12 16=>12 18=>14 24=>18 36=>28 47=>36 48=>36
Win:"Arial" => Mac:"Helvetica"7=>10 8=>10 9=>11 10=>12 11=>12 12=>14 13=>14 14=>18 16=>18 17=>24 18=>24 19=>24 24=>36 28=>36 36=>47
;
;
; Common mappings on Macintosh
Mac:"Chicago" => Win:"Mac Chicago" 12=>10 14=>12 18=>14 24=>18 36=>24
Mac:"Courier" => Win:"Courier New"
Mac:"Geneva" => Win:"System" 12=>10 14=>12 18=>14 24=>18 36=>24
Mac:"Monaco" => Win:"Terminal"
Mac:"New York" => Win:"MS Serif"
Mac:"Symbol" => Win:"Symbol" Map None
Mac:"Times" => Win:"Times New Roman" 12=>10 14=>12 18=>14 24=>18 36=>24
;
;
; Common mappings on Windows
Win:"Courier" => Mac:"Courier"
Win:"Courier New" => Mac:"Courier"
Win:"Mac Chicago" => Mac:"Chicago" 10=>12 12=>14 14=>18 18=>24 24=>36
Win:"MS Serif" => Mac:"New York"
Win:"Symbol" => Mac:"Symbol" Map None
Win:"System" => Mac:"Geneva" 10=>12 12=>14 14=>18 18=>24 24=>36
Win:"Terminal" => Mac:"Monaco"
Win:"Times New Roman" => Mac:"Times" 10=>12 12=>14 14=>18 18=>24 24=>36
;
; Note: When mapping from Windows to Macintosh, Courier and Courier New
; map onto Courier. When coming back to Windows only Courier New
; will be used.
;
;==========================================================================
;
; Japanese Font Mappings
;
; The Macintosh Japanese Osaka font is mapped to a Windows font, and
; all Windows fonts are mapped to Macintosh's Osaka. Map None is used
; because only Roman fonts need upper-ASCII characters mapped. To prevent
; mapping of any additional Japanese fonts, add them to this list.
;
; Note: If you do not have a Japanese system, the font names below
; will appear to be unreadable. Also, if you are on a different double-
; byte system, the following lines may produce errors when loaded, since
; the double-byte Osaka font may not be compatible with your system font.
;
;Mac:Osaka=>Win:"昗弨僑僔僢僋" Map None
;
;Win:"俵俽 僑僔僢僋"=>Mac:Osaka Map None
;Win:"俵俽 -3/4'(c)"=>Mac:Osaka Map None
;Win:"昗弨僑僔僢僋"=>Mac:Osaka Map None
;Win:"昗弨-3/4'(c)"=>Mac:Osaka Map None
;Win:"-3/4'(c)"=>Mac:Osaka Map None
;
;============================================================================
;
; CHARACTER MAPPINGS
;
; Character mapping ensures that characters such as bullets,
; quote marks, and accented characters always appear correctly
; when text is moved from one platform to another. When a
; character is mapped, a different ASCII value is substituted
; in order to preserve the appearance of the character.
;
; Character mappings are used for all fonts EXCEPT those declared
; above as Map None.
;
; The format for character mappings is:
;
; Platform: => Platform: oldChar => newChar ...
;
; The following table provides a full set of bi-directional
; mappings for all ASCII values between 128 and 255.
;
; Note: Some characters are not available in both character sets.
; However, the bi-directional mapping table below preserves these
; characters even if they are mapped to a different platform and
; later re-mapped back to the original platform.
Mac: => Win: 128=>196 129=>197 130=>199 131=>201 132=>209 133=>214 134=>220
Mac: => Win: 135=>225 136=>224 137=>226 138=>228 139=>227 140=>229 141=>231
Mac: => Win: 142=>233 143=>232 144=>234 145=>235 146=>237 147=>236 148=>238
Mac: => Win: 149=>239 150=>241 151=>243 152=>242 153=>244 154=>246 155=>245
Mac: => Win: 156=>250 157=>249 158=>251 159=>252 160=>134 161=>190 162=>162
Mac: => Win: 163=>163 164=>167 165=>149 166=>182 167=>223 168=>174 169=>169
Mac: => Win: 170=>153 171=>180 172=>168 173=>141 174=>198 175=>216 176=>144
Mac: => Win: 177=>177 178=>143 179=>142 180=>165 181=>181 182=>240 183=>221
Mac: => Win: 184=>222 185=>254 186=>138 187=>170 188=>186 189=>253 190=>230
Mac: => Win: 191=>248 192=>191 193=>161 194=>172 195=>175 196=>131 197=>188
Mac: => Win: 198=>208 199=>171 200=>187 201=>133 202=>160 203=>192 204=>195
Mac: => Win: 205=>213 206=>140 207=>156 208=>173 209=>151 210=>147 211=>148
Mac: => Win: 212=>145 213=>146 214=>247 215=>215 216=>255 217=>159 218=>158
Mac: => Win: 219=>164 220=>139 221=>155 222=>128 223=>129 224=>135 225=>183
Mac: => Win: 226=>130 227=>132 228=>137 229=>194 230=>202 231=>193 232=>203
Mac: => Win: 233=>200 234=>205 235=>206 236=>207 237=>204 238=>211 239=>212
Mac: => Win: 240=>157 241=>210 242=>218 243=>219 244=>217 245=>166 246=>136
Mac: => Win: 247=>152 248=>150 249=>154 250=>178 251=>176 252=>184 253=>189
Mac: => Win: 254=>179 255=>185
Win: => Mac: 128=>222 129=>223 130=>226 131=>196 132=>227 133=>201 134=>160
Win: => Mac: 135=>224 136=>246 137=>228 138=>186 139=>220 140=>206 141=>173
Win: => Mac: 142=>179 143=>178 144=>176 145=>212 146=>213 147=>210 148=>211
Win: => Mac: 149=>165 150=>248 151=>209 152=>247 153=>170 154=>249 155=>221
Win: => Mac: 156=>207 157=>240 158=>218 159=>217 160=>202 161=>193 162=>162
Win: => Mac: 163=>163 164=>219 165=>180 166=>245 167=>164 168=>172 169=>169
Win: => Mac: 170=>187 171=>199 172=>194 173=>208 174=>168 175=>195 176=>251
Win: => Mac: 177=>177 178=>250 179=>254 180=>171 181=>181 182=>166 183=>225
Win: => Mac: 184=>252 185=>255 186=>188 187=>200 188=>197 189=>253 190=>161
Win: => Mac: 191=>192 192=>203 193=>231 194=>229 195=>204 196=>128 197=>129
Win: => Mac: 198=>174 199=>130 200=>233 201=>131 202=>230 203=>232 204=>237
Win: => Mac: 205=>234 206=>235 207=>236 208=>198 209=>132 210=>241 211=>238
Win: => Mac: 212=>239 213=>205 214=>133 215=>215 216=>175 217=>244 218=>242
Win: => Mac: 219=>243 220=>134 221=>183 222=>184 223=>167 224=>136 225=>135
Win: => Mac: 226=>137 227=>139 228=>138 229=>140 230=>190 231=>141 232=>143
Win: => Mac: 233=>142 234=>144 235=>145 236=>147 237=>146 238=>148 239=>149
Win: => Mac: 240=>182 241=>150 242=>152 243=>151 244=>153 245=>155 246=>154
Win: => Mac: 247=>214 248=>191 249=>157 250=>156 251=>158 252=>159 253=>189
Win: => Mac: 254=>185 255=>216MACROMEDIA(r) AUTHORWARE(r) SOFTWARE END USER LICENSE AGREEMENT
IMPORTANT: THIS SOFTWARE END USER LICENSE AGREEMENT ("EULA") IS A LEGAL AGREEMENT BETWEEN YOU AND MACROMEDIA. READ IT CAREFULLY BEFORE COMPLETING THE INSTALLATION PROCESS AND USING THE SOFTWARE. IT PROVIDES A LICENSE TO USE THE SOFTWARE AND CONTAINS WARRANTY INFORMATION AND LIABILITY DISCLAIMERS. BY INSTALLING AND USING THE SOFTWARE, YOU ARE CONFIRMING YOUR ACCEPTANCE OF THE SOFTWARE AND AGREEING TO BECOME BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO BE BOUND BY THESE TERMS, THEN SELECT THE "CANCEL" BUTTON, DO NOT INSTALL THE SOFTWARE AND RETURN THE SOFTWARE TO YOUR PLACE OF PURCHASE FOR A FULL REFUND.
1. Definitions
(a) "Current Version" means the most current version, provided by Macromedia herewith, of the Software.
(b) "Education Version" means a version of the Software, so identified, for use by students and faculty of educational institutions, only. End User Products of Education Versions may not be used for, or distributed to any party for, any commercial purpose.
(c) "End User Product" means an output file generated by you using the Current Version of the Software, which contains the Macromedia Run-Time. Examples of End User Products include the courseware, presentations, demonstration files, interactive multimedia material, interactive entertainment products and the like.
(d) "Not For Resale (NFR) Version" means a version, so identified, of the Software to be used to review and evaluate the Software, only.
(e) "Macromedia" means Macromedia, Inc. and its licensors, if any.
(f) "Macromedia Run-Time" means that portion of the Current Version of the Software required in order for the End User Product to operate on hardware on which the Current Version of the Software itself is not resident. An example of the Macromedia Run-Time is the "Authorware Runtime 32-bit" that is provided with the Current Version of the Software.
(g) "Output File" means an output file generated by you using the Software.
(h) "Prior Version" means, if Macromedia provides herewith a version of the Software that precedes the Current Version, such preceding version of the Software.
(i) "Software" means Macromedia( Authorware( software program and third party software programs, in each case, supplied by Macromedia herewith, and corresponding documentation, associated media, printed materials, and online or electronic documentation therefor.
(j) "Trial Version" means a version of the Software, so identified, to be used only to review, demonstrate and evaluate the Software for a limited time period. The Trial Version may have limited features, lack the ability for the end-user to save the end product, and will cease operating after a predetermined amount of time due to an internal mechanism within the Trial Version.
2. License Grants
(a) Install and use the Software on a single computer; OR install and store the Software on a storage device, such as a network server, used only to install the Software on your other computers over an internal network, provided you have a license for each separate computer on which the Software is installed and run. Notwithstanding the foregoing, you may only use a Prior Version of the Software for the sole purpose of converting pre-existing files into a format compatible with a version of the Software subsequent to such Prior Version of the Software. Other than as set forth in Section 2(b) hereof, a license for the Software may not be shared or used concurrently on different computers. In addition, you may not generate or create any Output File using a Prior Version of the Software, other than solely by converting a pre-existing file into a format compatible with a version of the Software subsequent to such Prior Version of the Software.
(b) Make copies of the End User Product, and the associated Macromedia Run-Time, and distribute those copies for internal use solely (i) by yourself or personnel within your organization or (ii) by one other party on whose behalf such End User Product was generated by you. End User Products of Education Version, of Not For Resale (NFR) Version, or of Trial Version may not be distributed or used for commercial purposes. You may not distribute an End User Product the purpose of which is to replay the courseware, presentations, interactive multimedia material, interactive entertainment products and the like of others. Any such End User Product requires special licensing from Macromedia. End User Products of a Prior Version of the Software may not be created, generated, distributed or used for any purpose.
(c) Make one copy of the Software in machine-readable form solely for backup purposes. You must reproduce on any such copy all copyright notices and any other proprietary legends on the original copy of the Software.
(d) If you have purchased a license for the Education Version of the Software, then you may install and store the Software on a storage device, such as a network server, for the sole purpose of installing the Software on your other computers over an internal network, provided that the number of total number of concurrent users at any given time does not exceed the number of user licenses you have been granted, and provided, further, that the Software is installed on, and run from, only such computers. You agree to implement reasonable controls to ensure that your use of the Software does not exceed the number of licenses you have been granted. End User Products generated using the Education Version of the Software may not be used for, or distributed to any party for, any commercial purpose.
(e) You agree that Macromedia may audit your use of the Software for compliance with these terms at any time, upon reasonable notice.
3. Run-Time Distribution Agreement ("Made With Macromedia Program")
(a) You must enter into a Macromedia Run-Time Distribution Agreement if you wish to copy and distribute an End User Product, and its associated Macromedia Run-Time, other than as set forth in Section 2(a)(ii). Please contact Macromedia for details. (You may telephone 800-449-3329 in the USA or see information regarding the Made With Macromedia Program on Macromedia's Web page: www./support/programs/mwm/.).
(b) End User Products of Education Version, of Not For Resale (NFR) Versions, or of Trial Version may not be distributed for commercial purposes. End User Products of a Prior Version of the Software may not be created, generated, distributed or used for any purpose.
4. License Restrictions
(a) Other than as set forth in Section 2, you may not make or distribute copies of the Software, or electronically transfer the Software from one computer to another or over a network.
(b) You may not decompile, reverse engineer, disassemble, or otherwise reduce the Software to a human-perceivable form.
(c) You may not rent, lease, or sublicense the Software.
(d) Other than with respect to a Trial Version or a Not For Resale Version of the Software, you may permanently transfer all of your rights under this EULA only as part of a sale or transfer, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials, any upgrades, this EULA, the Current Version and each of the Prior Versions included herewith, and the serial numbers), and the recipient agrees to the terms of this EULA. If the Software is an upgrade, any transfer must include all prior versions of the Software from which you are upgrading. You may not sell or transfer any Software purchased under a volume discount. You may not sell or transfer any Trial Version or Not For Resale Version of the Software.
(e) You may not modify the Software or create derivative works based upon the Software.
(f) With respect to a Trial Version of the Software, you may not make or distribute any Output File other than solely for non-commercial evaluation of the Software. Use of a Trial Version of the Software, or use or distribution of any End User Product created using such Trial Version, for any purpose (including, but not limited to, providing training on the Software or commercial development) other than for non-commercial evaluation of the Software is strictly prohibited.
(g) With respect to a Trial Version of the Software, you may not distribute any Output Files created using such Trial Version outside your organization or after the expiration of the trial period.
(h) With respect to a Trial Version of the Software, you may not download such Trial Version of the Software under more than one username.
(i) With respect to a Prior Version of the Software, you may not use such Prior Version for any purpose other than for the sole purpose of converting a pre-existing file into a format compatible with a version of the Software subsequent to such Prior Version.
(j) You may not export the Software or any End User Product into any country prohibited by the United States Export Administration Act and the regulations thereunder.
(k) In the event that you fail to comply with this EULA, Macromedia may terminate the license and you must destroy all copies of the Software.
5. Upgrades
If the copy of the Current Version of the Software is an upgrade from an earlier version of the Software, it is provided to you on a license exchange basis. You agree by your installation and use of such copy of the Current Version of the Software to voluntarily terminate your earlier EULA and that you will not continue to use the earlier version of the Software, other than a Prior Version of the Software pursuant to the terms hereof, or transfer it to another person or entity unless such transfer is pursuant to Section 4.
6. Ownership
The foregoing license gives you limited license to use the Software. Macromedia and its suppliers retain all right, title and interest, including all intellectual property rights, in and to, the Software, the Macromedia Run-Times, and all copies thereof. All rights not specifically granted in this EULA, including Federal and International Copyrights, are reserved by Macromedia and its suppliers.
7. LIMITED WARRANTY AND DISCLAIMER
(a) LIMITED WARRANTY. Macromedia warrants that, for a period of ninety (90) days from the date of delivery (as evidenced by a copy of your receipt): (i) when used with a recommended hardware configuration, the Software will perform in substantial conformance with the documentation supplied with the Software; and (ii) the physical media on which the Software is furnished will be free from defects in materials and workmanship under normal use.
(b) NO OTHER WARRANTY. EXCEPT AS SET FORTH IN THE FOREGOING LIMITED WARRANTY, MACROMEDIA AND ITS SUPPLIERS DISCLAIM ALL OTHER WARRANTIES, WHETHER EXPRESS, IMPLIED, OR OTHERWISE, INCLUDING THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE. ALSO, THERE IS NO WARRANTY OF NONINFRINGEMENT, TITLE OR QUIET ENJOYMENT. IF APPLICABLE LAW REQUIRES ANY WARRANTIES WITH RESPECT TO THE SOFTWARE, ALL SUCH WARRANTIES ARE LIMITED IN DURATION TO NINETY (90) DAYS FROM THE DATE OF DELIVERY. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY MACROMEDIA, ITS DEALERS, DISTRIBUTORS, AGENTS OR EMPLOYEES SHALL CREATE A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY.
(c) (USA only) SOME STATES DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM STATE TO STATE.
8. Exclusive Remedy
Your exclusive remedy under Section 7 is to return the Software to the place you acquired it, with a copy of your receipt and a description of the problem. Macromedia will use reasonable commercial efforts to supply you with a replacement copy of the Software that substantially conforms to the documentation, provide a replacement for defective media, or refund to you your purchase price for the Software, at its option. Macromedia shall have no responsibility if the Software has been altered in any way, if the media has been damaged by accident, abuse or misapplication, or if the failure arises out of use of the Software with other than a recommended hardware configuration.
9. LIMITATION OF LIABILITY
(a) NEITHER MACROMEDIA NOR ITS SUPPLIERS SHALL BE LIABLE TO YOU OR ANY THIRD PARTY FOR ANY INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF BUSINESS, LOSS OF PROFITS, BUSINESS, INTERRUPTION OR THE LIKE), ARISING OUT OF THE USE OF, OR INABILITY TO USE, THE SOFTWARE AND BASED ON ANY THEORY OF LIABILITY INCLUDING BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCT LIABILITY OR OTHERWISE, EVEN IF MACROMEDIA OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND EVEN IF A REMEDY SET FORTH HEREIN IS FOUND TO HAVE FAILED OF ITS ESSENTIAL PURPOSE.
(b) MACROMEDIA'S TOTAL LIABILITY TO YOU FOR ACTUAL DAMAGES FOR ANY CAUSE WHATSOEVER WILL BE LIMITED TO THE GREATER OF $500 OR THE AMOUNT PAID BY YOU FOR THE SOFTWARE THAT CAUSED SUCH DAMAGE.
(c) (USA only) SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OF CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU AND YOU MAY ALSO HAVE OTHER LEGAL RIGHTS THAT VARY FROM STATE TO STATE.
10. Basis of Bargain
The Limited Warranty, Exclusive Remedies and Limited Liability set forth above are fundamental elements of the basis of the agreement between Macromedia and you. Macromedia would not be able to provide the Software on an economic basis without such limitations.
11. U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND
This Software and the documentation are provided with "RESTRICTED RIGHTS. Use, duplication, or disclosure by the U.S. Government is subject to restrictions as set forth in this EULA and as provided in DFARS 227.7202-1(a) and 227.7202-3(a) (1995), DFARS 252.227-7013 (c)(1)(ii)(OCT 1988), FAR 12.212(a)(1995), FAR 52.227-19, or FAR 52.227-14, as applicable. Manufacturer: Macromedia, Inc., 600 Townsend, San Francisco, CA 94103.
12. (Outside of the USA) Consumer End Users Only
The limitations or exclusions of warranties and liability contained in this EULA do not affect or prejudice the statutory rights of a consumer, i.e., a person acquiring goods otherwise than in the course of a business.
13. General
This EULA shall be governed by the internal laws of the State of California, without giving effect to principles of conflict of laws. This EULA contains the complete agreement between the parties with respect to the subject matter hereof, and supersedes all prior or contemporaneous agreements or understandings, whether oral or written. All questions concerning this EULA shall be directed to: Macromedia, Inc., 600 Townsend, San Francisco, CA 94103, Attention: General Counsel.
Macromedia and Authorware are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or other countries. Third party trademarks, trade names, product names and logos may be the trademarks or registered trademarks of their respective owners.DirectMediaXtra.x32
=====================
注册号:DMX0000000安 装 说 明:
====================================================
本汉化包已经去除了任何限制,放心使用!
请选择你英文版Macromedia Authorware 6.0的安装目录。
如: C:\Program Files\Macromedia\Authorware 6
D:\Program Files\Macromedia\Authorware 6
安装后请务必*******阅读帮助文件。Macromedia Authorware 6 汉化
==========序列号:APW600-08018-27284-59356===============
======== 请复制后 退出本窗口。==========
另有Authorware下的XTRAS第三方控件
==================== 请选择注册码:=======================
注 意: 本汉化包带了DirectMedia Xtra控件,未注册。
midi wav mpg...等的音量和屏幕大小的控制
注册号为 sn:dmx0000000
Webxtra201 制作浏览器的工具 Sn:dmx0000000
*************************************************************AUTHORWARE 6 RELEASE NOTES
(C) Copyright 2001 by Macromedia, Inc.
All Rights Reserved.
**Maximize this window and turn off word wrap for easiest viewing.**
TABLE OF CONTENTS
=================
I. What's New in Authorware 6
II. Bugs Fixed in Authorware 6
III. Known problems and limitations in Authorware 6
IV. For More Information
I. WHATS NEW IN AUTHORWARE 6
============================
See the Authorware help files for more information on the following features.
*One Button Publishing*
Set up publishing options for a file just once, then publish as many times as
needed with just one click.
*Batch Publishing*
Add any number of files to your project list and publish all of them with just
two clicks.
*New Commands Menu*
The Commands menu allows developers to extend the power of Authorware. Many
new functions and open properties were added to make the creation of new
Commands and Knowledge Objects possible.
*RTF Objects Editor and Knowledge Objects*
Now you can create rich, reusable content with new authoring capabilities,
using a new rich text format (RTF) editor. It displays external RTF
documents dynamically and it even supports database connections.
*Interface Improvements*
A large number of interface improvements were made based on user input.
Some of them include:
- You can now create a customized icon and store it on the icon palette
as a customized default icon.
- Empty icons are gray in color, which makes it easy to determine at a
glance whether an item on the flowline is empty.
- Ten new icon colors were added to help you identify your icons on the
flowline and in the library.
- You can now sort library icons by color.
- Several menu choices were added to help you keep your Design window
organized: Open Parent Maps, Close Parent Maps, Cascade Map,
Cascade All Maps, Close All Maps, and Close Window.
- Resizing the Functions dialog box and Variables dialog box has been
improved.
- Keyboard shortcuts were added for moving the paste hand, selecting an
icon, inserting an icon on the flowline, opening a response, saving a
model.
- Paste and window clean up features were added to the right-click menu.
- The number of recent files displayed has been increased to 10.
*Media Synchronization*
Movie and Sound icons now can act as branching icons, similar to a decision
icon. The branching allows for synchronizing other icons with the playback of
the sound or movie, accurate to 1/100 of a second.
*MP3 Support*
The sound icon now plays MP3 format files.
*Enhanced Calculation Editor Improvements*
- New popup menu item: Insert Symbol.
- New preference: show tool tips for local toolbar.
- Statusbar shows the ASCII value of the character currently at the
insertion point.
- New popup menu item: Insert Divider Line (inserts 42 dashes).
- New popup menu items: Convert to... Uppercase, Lowercase, Invert case and
Correct case (these items change the case of the selected text).
- New preference: auto correct system functions and variables case. If
checked, this preference modifies the case of system functions and
variables on the fly.
- Insert Message Box
- Find/Replace
- New keyboard shortcuts: Comment(Ctrl+Alt+C), Uncomment(Ctrl+Alt+X),
Block Indent(Ctrl+Shift+Alt+I), Block Unindent(Ctrl+Shift+Alt+U)
*Improved ActiveX Support*
The ActiveX Xtra now supports a much wider range of ActiveX controls and
allows you to access properties never before visible in many controls. The
event response has also been improved and now passes more events with
tremendously improved performance.
*XML Support*
An XMLParser Xtra was added that allows Authorware pieces to parse the
contents of XML documents.
*Authorware SCO Metadata Editor*
This new item in the Commands menu helps you manage SCO Metadata files. The
Department of Defense Advanced Distributed Learning (ADL) initiative has
developed common guidelines for the development, delivery, and management
of learning. The Shareable Courseware Object Reference Model (SCORM) is a
reference model for a set of interrelated guidelines for reusability,
accessibility, durability, and interoperability. This is accomplished by
the use of very structured packaging guidelines, or metadata. The SCO
Metadata Editor provides the metadata with your package that conforms to
ADL-SCORM specifications.
*Compact, Complete, and Full Web Player*
You can now choose from three types of Authorware Web Player installations:
- Compact includes just the Authorware 6 runtime version, with no Xtras.
This provides the fastest player installation. You control the download of
any needed Xtras or support files.
- Complete includes the Authorware 6 runtime plus all the support files and
Xtras.
- Full includes the Complete Authorware 6 player plus the complete players
for Authorware versions 3.5, 4, and 5.
*New System Functions*
- GetExternalMedia
- GetFunctionList
- GetLibraryInfo
- GetPasteHand
- GetSelectedIcons
- GetVariableList
- GroupIcons
- InsertIcon
- IsCourseChanged
- IsLibraryChanged
- OpenFile
- OpenLibrary
- PackageFile
- PackageLibrary
- SaveLibrary
- SetHotObject
- SetMotionObject
- SetTargetObject
- UngroupIcons
*New System Variables*
- LastObjectClickedID
- ObjectClickedID
- ObjectMovedID
*More Exposed Properties*
There are now almost 100 properties exposed to GetIconProperty and
SetIconProperty. More properties have been added and exposed for
GetFileProperty and SetFileProperty.
*Improved Windows Controls*
- Improved system resource usage, especially when more than one Windows
Control is created at the same time.
- Improved WinCtrls.u32 return values.
- Twenty-five new properties, including: Handle, IconID, 3D, PasswordChar,
TabStop, MaxLength, RGB, ButtonBitmap, HotKey, DispatchKeys, Mask,
MaskChar, IncludeLiterals, RadioGroup, Capacity, TabColorSelected,
TabColorUnselected, Indent, ImageIndex, SelStart, SelLength, SelText,
HideSelection, ShowLines, FocusEvents.
- Five new functions: wcEraseControl, wcGetPropertiesByControl,
wcPreventAutomaticErase, wcGetControlsByProperty, getFocusedControl.
- Six new control types: Button, CheckBox, RadioButton, TreeView, MaskEdit,
TabSet.
- Improved Knowledge Objects for creating and manipulating the controls.
*Improved Tracking*
Several changes have been made to the PWInt.x32 Xtra. The PWInt.x32 Xtra now
has CMISetAICCVersion and CMIGetAICCVersion functions. In addition, the CMI
support in Authorware no longer requires a version sent from the CMI system.
ExitAU is now sent with CMIFinish.
*QTI Support*
The True/False, Single Choice, Multiple Choice, Hot Object, and Hot Spot
Assessment Knowledge Objects have been updated to allow for the import and
export of question content stored in XML files that conform to the IMS
Question Test Interoperability (QTI) version 1.1 standard.
II. BUGS FIXED IN AUTHORWARE 6
==============================
*General*
- When you close a file, Authorware now asks if the file should be saved
when changes are made to an icon description.
- The Package For Windows ... dialog option was changed to:
For Windows 9x and NT variants.
- You can now apply batch changes to display transitions for the interaction
icon.
- You can now batch change the Active If field to a NULL string results
without a crash.
- When importing an image the default value for Display is now "As Is"
instead of "Scaled".
- When a model is pasted to the flowline, the icon title is now selected
for editing.
- You can now permanently disable the New Project dialog box.
- When switching monitor resolutions, the Apply Styles window moves back on
screen.
- The right-click Preview option now works for Erase and Motion Icons.
- Double-clicking the floating tool palette now properly displays/hides
inspector windows.
- The Enter key on the numeric keypad now closes the Calculation window
regardless if the Control panel is open.
- The entry and exit pane arrangement of the Framework window no longer
changes when the Framework window is minimized.
- Vertical scrollbars in a map now work if a Knowledge Object is the last
icon on the flowline.
- PWInt now does not stop if the version reported by an LMS is null.
- The functions window now includes description information on which
functions are only available at authoring time or through CallTarget.
*Enhanced Calculation Editor*
- Fixed editor selection problem for unknown functions/variables, syntax
errors and Authorware's find dialog.
- Fixed enable/disable repaint problem for block unindent toolbar button.
- Fixed the window hook procedure so it passes the hook information to the
next hook in the chain. Other applications that install hooks on the
Authorware presentation window during authoring now receive hook
notifications.
- The down token is now included with the system functions and variables
highlighting category.
- Modified vertical scrollbar behavior. The former behavior enabled the
scrollbar as soon as two calculation lines would be available, and
scrolling would continue until the last calculation line is at the top of
the Calculation window. The new behavior disables the scrollbar until the
number of calculation lines extend the Calculation window size, and
calculation lines scroll up until the last calculation line is at the
bottom of the Calculation window. This is more in line with the vertical
scrollbar behavior in the old-style Calculation editor.
- Fixed the problem that occurred when you selected a few lines of code plus
the return character at the end of the last line (in other words: if the
insertion point was at the start of the next line below the selection),
and then commented the selection, the return character would be removed
from the last line and the next line would wind up at the end of the last
line that is commented.
- When you press Enter at the end of a long line of code or text that
(a) spans the width of the window and (b) includes indenting, the
insertion point now moves to the beginning of the next line. (Previously
it moved up to the first non-blank character).
- The Calculation window now remains active when the auto completion popup
is displayed.
- The Horizontal insertion point now returns to the previous position when
vertically scrolling through lines of varying lengths, even when moved
through short or empty lines.
- Tab width is now correct when automatic indent is enabled.
- Line length limit is now enforced. You can now enter only 1024 characters
on a line. (Previously, you could enter more than 1024 characters on a
line, but scrolling or selecting more than 1024 characters on a line did
not work.)
- Calculation completion (Ctrl+H) no longer deletes all other text on the
current line unless there is a space or parentheses preceding.
- Backspace now deletes one character (or space) at a time. It no longer
deletes all spaces up until the first non-whitespace character.
- You can now insert a line break on an indented line and the next line will
be indented as well. Previously the newly inserted line would not inherit
the indenting. Instead it was reset to the beginning of the next line.
- You can now copy a word that ends with a termination character such as
"(" or "[") by double clicking on the word to the clipboard. (Previously
that word, plus the termination character, which was not selected, was
copied to the clipboard.)
- Trailing spaces at the end of a line are no longer truncated.
- You can now apply Block Unindent on a selection when the first or last
line does not contain any indenting. Previously, the selection would get
unindented, even if the line where the selection began (or ended) did not
contain any indenting.
- You can now save and close the Calculation window without deleting the
last empty line if there are extra lines at the end of the calculation text.
- The Calculation window no longer flickers when you resize it.
*Knowledge Objects*
- Clarified the error message that appears when the user tries to open a
calculation icon found inside a locked Knowledge Object.
- A calculation icon's contents can no longer be seen in a locked Knowledge
Object icon when using the Find dialog.
- A calculation icon inside a locked Knowledge Object can no longer be
opened by double-clicking visible objects from the calculation in the
Presentation window.
- Fixed the alignment of the highlight text for the login model in the
Quiz and application Knowledge Objects
*Authorware Web Player*
- ActiveX Web Player will now load the AAM (map) file even if it is at the
root of a web server.
- Fixed the problem with Shockwave map files containing GET lines with
backslashes (local URLs starting with file::). This happened in all
browsers, but was a problem with Internet Explorer 3.02.
- The GET line in AAM (map) file with two-level deep nested relative path
now works in the Internet Explorer browser.
*Windows Controls*
- The parameters for WinCtrls.u32 are no longer case sensitive.
*Help*
- Fixed the TechNote link in the Authorware help pages.
- Fixed the description of the Target function description, which made it
sound like EvalStatus will be set to 0 if CallTarget fails.
- Clarified the description of the ClearIcons function.
- The default when using the Search feature is not case sensitive.
(Previously the default was to select Case Sensitive.)
III. KNOWN PROBLEMS AND LIMITATIONS IN AUTHORWARE 6
===================================================
- MP3 Audio files that change bit depth or go from stereo to mono can cause
the MP3 Xtra to mis-read the length of the MP3 file.
- Because the Sound and Movie icons are now branching icons themselves, they
can no longer be direct children of an Interaction, Decision, or Framework
icon. This supports the new media synchronization feature. When you
convert Authorware 5 files to Authorware 6, any Sound or Movie icons that
are direct children are grouped into a map icon.
- Authorware will not open a new file on an NT-based system if the amount of
physical memory available, plus the MINIMUM setting for the paging file
(virtual memory) exceeds 2GB.
IV. FOR MORE INFORMATION
========================
Documentation updates, and printable versions of System Functions, System
Variables, and Keyboard shortcuts, are located in the \Help\Addendum folder
in the Authorware program directory.
The latest information about using Authorware 6 is always available on the web.
Check out http://www./support/authorware for the most up-to-date
information and TechNotes.
EOF

展开更多......

收起↑

资源列表